Penerapan Metode Lean UX Untuk Sistem Poin dan Loyalty Custumer Pada Website Pemesanan Makanan Kitchen


Authors

  • Imam Fiqri Haikhal Yusuf STMIK Widya Cipta Dharma, Samarinda, Indonesia
  • Yulindawati Yulindawati STMIK Widya Cipta Dharma, Samarinda, Indonesia
  • Ivan Haristyawan STMIK Widya Cipta Dharma, Samarinda, Indonesia

DOI:

https://doi.org/10.47065/jieee.v5i2.2835

Keywords:

Lean UX; Point System; Customer Loyalty; Food Ordering Website; User Experience; Build Measure Learn; Prototyping; User Retention

Abstract

The Lean UX method is a design approach that emphasizes collaboration, rapid experimentation, and continuous validation to produce products that meet user needs. On the Kitchen food ordering website, Lean UX was applied to design and develop a points system and customer loyalty system to increase user engagement and retention. The points system was chosen because initial findings from user research indicated that customers wanted clear and sustainable incentives to continue ordering through the Kitchen platform. The Lean UX process began with formulating a hypothesis regarding the benefits of the points system, then continued with the creation of an MVP (Minimum Viable Product) in the form of a reward feature prototype. The prototype was iteratively tested with users through a Build Measure Learn cycle to obtain rapid feedback and identify pain points in the user experience. Through this series of experiments, the team was able to adjust the interface, interaction flow, and reward structure based on real data from user behavior. The results of implementing the Lean UX method showed that iterative testing helped accelerate the feature validation process, reduce development risks, and increase the relevance of the points system to user needs. Thus, Lean UX proved effective in creating loyalty features that not only improve the user experience, but also support Kitchen's business goals of retaining customers and increasing order frequency. to design and develop a points system and customer loyalty as an effort to increase user engagement and retention. The points system was chosen because initial findings from user research showed that customers wanted clear and sustainable incentives to continue ordering through the Kitchen platform. The Lean UX process began with the formulation of a hypothesis regarding the benefits of the points system, then continued with the creation of an MVP (Minimum Viable Product) in the form of a reward feature prototype. The prototype was tested with users iteratively through the Build–Measure–Learn cycle to obtain rapid feedback and identify pain points in the user experience. Through this series of experiments, the team was able to adjust the interface, interaction flow, and reward structure based on real data from user behavior. The results of implementing Lean UX methods showed that iterative testing helped accelerate the feature validation process, reduce development risk, and increase the relevance of the points system to user needs. Thus, Lean UX proved effective in creating a loyalty feature that not only improved the user experience but also supported Kitchen's business goals of retaining customers and increasing order frequency.

Downloads

Download data is not yet available.

References

T. Winarti and Y. Artanti, “Keputusan Penggunaan Aplikasi Food Delivery Pada Pandemi Covid-19: Pengaruh Consumer Review, Ease of Transaction, Dan Celebrity Influencer,” SIBATIK JOURNAL: Jurnal Ilmiah Bidang Sosial, Ekonomi, Budaya, Teknologi, dan Pendidikan, vol. 1, no. 8, pp. 1387–1400, 2022, doi: 10.54443/sibatik.v1i8.180.

F. Oktarina, E. R. Handoyo, and F. S. Rahayu, “User Experience Analysis of ShopeeFood Service Using Google’s HEART Framework,” Teknika, vol. 14, no. 1, pp. 47–56, 2025, doi: 10.34148/teknika.v14i1.1141.

P. A. A. Pudjianingrum, C. S. Barkah, T. Herawaty, and L. Auliana, “Rumusan Program Membership, Poin Rewards dan Email Marketing untuk Meningkatkan Loyalitas Pelanggan: Studi pada Semanis Kamu Cafe,” Jurnal Administrasi Bisnis, vol. 11, no. 1, pp. 21–30, 2022, doi: 10.14710/jab.v11i1.39815.

K. Kim and S. J. G. Ahn, “Rewards that undermine customer loyalty? A motivational approach to loyalty programs,” Psychol Mark, vol. 34, no. 9, pp. 842–852, 2017, doi: 10.1002/mar.21026.

F. Auer, R. Ros, L. Kaltenbrunner, P. Runeson, and M. Felderer, “Controlled experimentation in continuous experimentation: Knowledge and challenges,” Inf Softw Technol, vol. 134, no. May 2020, p. 106551, 2021, doi: 10.1016/j.infsof.2021.106551.

F. Purwaningtias and M. Ulfa, “Desain UI/UX Website Menggunakan Metode Lean UX,” Journal of Information Technology Ampera, vol. 5, no. 1, pp. 117–128, 2024, doi: 10.51519/journalita.v5i1.589.

H. Kaur, “The Impact of Loyalty Programs on Customer Retention in the Retail Industry,” Darpan International Research Analysis, vol. 12, no. 3, pp. 69–82, 2024, doi: 10.36676/dira.v12.i3.57 Accepted:

Z. Mahmud, I. Aknuranda, and A. R. Perdanakusuma, “Perancangan User Experience Situs Web Senjani Kitchen menggunakan Human Centered Design,” Jurnal Pengembangan Teknologi Informasi dan Ilmu Komputer, vol. 5, no. 9, pp. 3857–3865, 2021, [Online]. Available: https://j-ptiik.ub.ac.id/index.php/j-ptiik/article/view/9756

M. Hidayat and W. A. Kusuma, “Implementasi Metode Lean-UX dalam Pengembangan Desain Interaksi Pengguna QLife berbasis Android,” Jurnal Repositor, vol. 6, no. 1, pp. 49–58, 2024, doi: 10.22219/repositor.v6i1.31816.

M. R. Aimar, M. Defriani, and M. R. Muttaqin, “Redesign Ui/Ux Aplikasi Lazatto Berbasis Mobile Menggunakan Metode Lean Experience (Studi kasus?: Lazatto Citalang Kabupaten Purwakarta),” Merkurius?: Jurnal Riset Sistem Informasi dan Teknik Informatika, vol. 2, no. 5, pp. 62–74, 2024, doi: 10.61132/merkurius.v2i5.285.

L. Benedicta and A. T. Ayunda, “User Acceptance Testing dan Evaluasi Heuristik Pada Redesain Sistem E-Procurement Modul Vendor,” Information System Journal (INFOS), vol. 8, no. 2, pp. 179–195, 2025, doi: 10.24076/infosjournal.2025v8i02.2436 USER.

F. C. Pratama, B. Harpad, and A. Azahari, “Implementasi Metode User Centered Design pada Perancangan Website Pendataan Inovasi dan Kewirausahaan di UPT. Pusat Inovasi Kewirausahaan dan Pelatihan (PIKP) STMIK Widya Cipta Dharma,” Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI), vol. 8, no. 3, pp. 1185–1197, 2025, doi: 10.32672/jnkti.v8i3.9057.

I. Rabbanii, A. H. Brata, and K. C. Brata, “Penerapan Metode Lean UX pada Pengembangan Aplikasi Bill Splitting menggunakan Platform Android,” Pengembangan Teknologi Informasi Dan Komputer, vol. 3, no. 7, pp. 6831–6836, 2019.

A. H. Qoonitah and F. Syahrian, “Implementasi Lean UX pada Perancangan Desain UI / UX Aplikasi E-Commerce SuperIndo Berbasis Web,” Jurnal Sistem dan Teknologi Informasi Indonesia, vol. 10, no. 1, pp. 50–61, 2025, doi: 10.32528/justindo.v10i1.2599.

T. Purniawan, M. Fahmi, and S. Salmon, “Penerapan Information Architecture untuk Optimalisasi Website Sistem Informasi Akademik (SIAK) STMIK Widya Cipta Dharma,” Jurnal Nasional Komputasi dan Teknologi Informasi (JNKTI), vol. 8, no. 3, pp. 1174–1184, 2025, doi: 10.32672/jnkti.v8i3.9005.

D. A. Anggara, W. Harianto, and A. Aziz, “Prototipe Desain User Interface Aplikasi Ibu Siaga Menggunakan Lean Ux,” Kurawal - Jurnal Teknologi, Informasi dan Industri, vol. 4, no. 1, pp. 58–74, 2021, doi: 10.33479/kurawal.v4i1.403.

O. A. Pradipta, I. M. Sukarsa, and I. P. A. Dharmaadi, “Pengembangan Ui Aplikasi Mobile Konsultasi Karir Menggunakan Metode Lean Ux,” JITTER?: Jurnal Ilmiah Teknologi dan Komputer, vol. 3, no. 1, p. 974, 2022, doi: 10.24843/jtrti.2022.v03.i01.p33.

M. Mu’min Azis, M. Martanto, and U. Hayati, “Analisis Usability Testing Menggunakan Metode System Usability Scale Pada Aplikasi Open Data Kabupaten Cirebon,” JATI (Jurnal Mahasiswa Teknik Informatika), vol. 7, no. 6, pp. 3238–3243, 2024, doi: 10.36040/jati.v7i6.8154.

S. Sari, A. T. Saadah, D. F. Sugiono, G. D. P. Palunggono, and M. F. Hidayatullah, “Penerapan Metode System Usabillity Scale ( SUS ) pada Pengujian UI / UX Website ‘ Ternakku . Id ’ The Implementation of the System Usability Scale ( SUS ) Method in Te sting the UI / UX of the Website ‘ Ternakku.Id ,’” Smart Comp: Jurnalnya Orang Pintar Komputer, vol. 13, no. 2, pp. 333–340, 2024.

D. M. D. U. Putra, A. S. Kusuma, A. G. Willdahlia, and N. K. N. N. Pande, “Evaluasi Usability E-Modul Basis Data Menggunakan Metode System Usability Scale (SUS),” Jurnal Ilmiah Global Education, vol. 5, no. 2, pp. 1800–1809, 2024, doi: 10.55681/jige.v5i2.2764.


Bila bermanfaat silahkan share artikel ini

Berikan Komentar Anda terhadap artikel Penerapan Metode Lean UX Untuk Sistem Poin dan Loyalty Custumer Pada Website Pemesanan Makanan Kitchen

Dimensions Badge

ARTICLE HISTORY


Published: 2025-12-30
Abstract View: 30 times
PDF Download: 40 times